Class
ManetteDevice
Description [src]
final class Manette.Device : GObject.Object
{
/* No available fields */
}
An object representing a physical gamepad.
See also: ManetteMonitor
.
Instance methods
manette_device_get_guid
Gets the identifier used by SDL mappings to discriminate game controller devices.
since: 0.2.10
manette_device_get_mapping
Gets the user mapping for self
, or default mapping if there isn’t any.
since: 0.2.10
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.